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A Tale of Faust

Info

A Tale of Faust was created as an entry for the 2014 Indie Game Maker Contest. It is a NVL-style Visual Novel that provides an alternative retelling of the Faust Myth.

Media

Screenshot: title screen Screenshot: example event Screenshot: NPC monologue Screenshot: Mephistopheles Screenshot: combat

Download

Download of Faust is down for the time being. Some preparations need to be taken care of ahead of another project. I'd also really like to clean a few things up. It will return at some point, though I cannot commit to a time table.

Background

I've long been intrigued by the Faust myth. The basic idea is that a scholar sells his soul to the devil in exchange for knowledge and magic for a fixed period. There have been numerous treatments in literature. Goethe's version is perhaps the most famous, followed by Marlowe's. For A Tale of Faust, however, I started with the 16th century chapbook, specifically as presented here, as a writing prompt. I ended up moving Faust south from Germany to Austria, with the requisite denominational change, but I tried to keep the style.

Given this material, religious content is inescapable. As I mention in the game's readme file, I tried to ensure that the game isn't offensive, but it is entirely possible that some readers, religious and non-religious, might be made uncomfortable by the pervasive religious themes. It is probably fair to classify A Tale of Faust in the genre of Christian allegory, but I intend it only as a work of fiction.

The theme of temporary power is one I wanted to explore via gameplay, at least insofar as there is gameplay in a VN. In A Tale of Faust, Faust can gain a great amount of power at the beginning of the game. However, this is a fixed resource. You can obliterate almost all encounters in two moves, but doing so will deplete the resource very quickly. I had actually intended to explore this with a JRPG, and I still might, but this visual novel sort of came about by chance. I had previously written a finite state machine based engine for text adventures. I saw this contest as a good excuse to dust that off and extend it into a visual novel engine.